Trym Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. He sports a long auburn beard, and similarly colored long hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born a particularly ugly child, much to the horror of his parents. Trym was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trym decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Wants to open a new tavern; and to be a roofer again
Flaws: Insane, Ugly. Bonds: Adventurer, Criminal record, Job. Occupation: Spy
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Goblin, Celestial
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 80 pp. Tourmaline (80 gp). Chrysoberyl (80 gp). 1 Masterwork Light steel shield. 1 Half-Plate.
John Milton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. His red hair is lengthy and is close to two feet long. His eyes are likewise amber.
Personality: Always inclined to offer people food he seems plenty friendly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the south to a Stylist, John learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Stylist
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: Just what you see.
Hunter Law, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in earthy colors with a black and violet handkerchief worn on his right side. His long auburn hair is drawn into a two foot long braid. His eyes are likewise amber.
Personality: Overbrimming with self-confidence, Hunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He got into the Guard business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 12 years.
Motivation: He wants revenge against orcs; and nothing but the best is good enough for him
Ideals: Athletic, Impeccable. Bonds: Rich, Job, Religious, Enemies. Occupation: Guard
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Everburning torch.
Gomory Shipley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears baggy tan pantaloons and a red scarf. He wears a colorful flower in his black hair. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: To share knowledge with the world; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Courier
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Dustin Wellington, Male Human [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of death on his torso. His skin is fair and his fingers are delicate and long. He has wavy auburn hair. His brown eyes are passionate and lively.
Personality: Abrasive and pushy, he has a hard time making friends. He is afraid of women and trembles around them
History: Dustin hails from a village terrorized by orcs. His childhood dream was to be a Mason, but he was a colossal failure. He now owns his own business.
Motivation: To reunite with his absent mother; and sabotage a competitor
Flaws: Antagonistic, Shy. Bonds: Enemies, Job, Family. Occupation: Doctor
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 41000 sp.
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