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NPC Generator

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Advanced [show]


Robert Dalton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He has the majority of his body covered in plate. He has wavy auburn hair. His ears are large.

Personality: He never swears and excessively uses polite adverbs when speaking. He plays an instrument quite well.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and to settle down with his crush

Ideals: Optimist, Artistic. Flaws: Ugly. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Robert Dalton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 13
Languages Common, Abyssal, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerald Snape, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses well, wearing grey shirts, loose pants, and blazers most of the time. He has wavy black hair. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Military. Occupation: Junk Dealer

Voice: Voice breaks

Attributes [hide]

Gerald Snape, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 18 (+4)15 (+2)
Skills Sleight of Hand +2, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Violet garnet (400 gp).


Social Check DCs


John Marston, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair, when down, is lengthy. His eyes are gray.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in a small village he learned the ways of the warrior from his mother. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Fighting, Athletic. Flaws: Cynical. Bonds: Has a crush, Adventurer. Occupation: Crown-heir

Voice: French accent

Attributes [hide]

John Marston, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 7 (-2)15 (+2)
Skills History +3, Perception +0
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


John Digby, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a worn and beaten armor. His whole body is exceptionally muscular. He sports a long chestnut beard, and similarly colored long hair. His thin eyebrows rest above his beady gray eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant. Occupation: Roofer

Voice: Stutters

Attributes [hide]

John Digby, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 8 (-1)11 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 20000 cp. Blue quartz (15 gp).


Social Check DCs


Don Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a red broad hat and red clothes. He has done his best to style his black hair to look like a famous performer. His violet eyes are passionate and lively.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He enjoys reading and quiet.

History: He was born at the edge of vast mountains. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he is greedy

Ideals: Logical. Flaws: Shy. Bonds: Nature, Rich. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Don Cholmondeley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 15 (+2)14 (+2) 11 (+0)8 (-1)
Skills Animal Handling +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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