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NPC Generator

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Advanced [show]


Theobald Marley, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a worn and beaten armor. His moppish black hair is in a traditional bowl cut. He has gleaming, smiling brown eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He enjoys reading and quiet.

History: He got into the Unemployed business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Unemployed.

Motivation: To be a Engraver again.

Ideals: Disciplined, Logical. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Unemployed

Voice: Scandinavian accent

Attributes [hide]

Theobald Marley, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 15 (+2)16 (+3)
Skills Deception +5, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Silver comb with moonstones (700 gp).


Social Check DCs


Thomas Cooper, Male Human [Permalink]

Personal [hide]

Description: A 5'9" southern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is cut jaggedly and amateurishly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Thomas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Thomas was raised in a hard working conservative environment. He married young, but lost his spouse to drow. Days after completing his studies, news broke out that his hometown was attacked by drow. Thomas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he feels kind of lost in life

Flaws: Addict, Antagonistic, Depressed. Bonds: Military, Job, Enemies. Occupation: Bookbinder

Voice: Timid voice

Attributes [hide]

Thomas Cooper, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)15 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Draconic, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Heward Wharton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy blue pantaloons and a brown scarf. He has done his best to style his brown hair to look like a famous performer. His eyes, though not visible through his cowl, are amber.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Heward grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heward. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Optimist, Gifted. Bonds: Adventurer, Criminal record. Occupation: Roofer

Voice: Speaks with a cold

Attributes [hide]

Heward Wharton, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 9 (-1)7 (-2)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Roger Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His silver hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Being a Detective kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has a crush on the local Hunter; and he is a bit of a kleptomaniac

Flaws: Antagonistic. Bonds: Job, Nature, Criminal record, Has a crush. Occupation: Detective

Voice: Speaks with squeezed throat

Attributes [hide]

Roger Marlee, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)16 (+3) 7 (-2)11 (+0)
Skills History +5, Medicine +0
Senses Passive Perception 8
Languages Common, Celestial, Giant, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Everburning torch.


Social Check DCs


Drogo Paxton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. He has golden hair. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic. Flaws: Emotional, Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Blacksmith

Voice: Jittery and nervous

Attributes [hide]

Drogo Paxton, Male Human Fighter 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 16 (+3)16 (+3) 13 (+1)14 (+2)
Skills Insight +4, Nature +6
Senses Passive Perception 11
Languages Common, Terran, Druidic, Draconic
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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