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NPC Generator

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Advanced [show]


Rolf Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a butterfly on it. His long auburn hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to make almost anything out of random pieces of junk.

History: Rolf was born with his father's beautiful face. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. After a long history of fighting, Rolf and his spouse have recently divorced.

Motivation: Further expansion of business; and to be a mortician again

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Rolf Wedgwood, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)15 (+2) 8 (-1)16 (+3)
Skills Athletics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Undercommon, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Gomory Appleton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and is dressed in earthy colors with a yellow and tan handkerchief worn on his left side. His left leg appears badly burned and disfigured. He wears a colorful flower in his golden hair. His face is covered beneath a completely black helmet.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Impulsive, Disease. Bonds: Attractive. Occupation: Brewer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gomory Appleton, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)18 (+4) 13 (+1)12 (+1)
Skills History +6, Stealth +2
Senses Passive Perception 11
Languages Common, Infernal, Abyssal, Gnome, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Norman Tenley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. He has done his best to style his golden hair to look like a famous performer. He wears large thick round spectacles.

Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Norman took refuge in the old dungeon and found the beat up hammer and armor he uses now. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and wants his loneliness to end

Ideals: Extrovert, Philantrophist. Bonds: Immigrant, Nature, Slave. Occupation: Beggar

Voice: Scandinavian accent

Attributes [hide]

Norman Tenley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 17 (+3)6 (-2)
Skills History +4, Stealth +3
Senses Passive Perception 13
Languages Common, Auran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Theobald Tattersall, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His brown hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He moved out north to avoid the crime he committed. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Seeks redemption.

Flaws: Insomniac, Disease. Bonds: Attractive, Criminal record, Religious. Occupation: Ruler

Voice: Nasally tone

Attributes [hide]

Theobald Tattersall, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills History +4, Stealth +1
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Dean Law, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. He sports a flattop hair cut. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. A true patriot, Dean would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich western family. Through the years after Dean was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Dean's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Antagonistic. Bonds: Attractive, Religious, Military, Rich. Occupation: Fisher

Voice: Loud with bravado

Attributes [hide]

Dean Law, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)10 (+0) 11 (+0)11 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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