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NPC Generator

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Advanced [show]


Gerald Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gifted from a young age, Gerald studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to unite with his sister

Ideals: Gifted. Flaws: Depressed, Shy. Bonds: Family, Enemies. Occupation: Miller

Voice: Soft and melodious

Attributes [hide]

Gerald Pickering, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)11 (+0) 10 (+0)15 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Percival Rodney, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He wears his silver hair down. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a ruthless business man, a trait he acquired from his father.

History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur, Fighting. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Bricklayer

Voice: Excited and jittery

Attributes [hide]

Percival Rodney, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)5 (-3) 18 (+4)12 (+1)
Skills Sleight of Hand +1
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Raymond Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt with thin blue vertical stripes and green pants. He has a slight overbite and is overall scrawny. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Ugly, Insane, Shy. Bonds: Adventurer. Occupation: Carpenter

Voice: Rolls R's

Attributes [hide]

Raymond Braxton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 10 (+0)6 (-2)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Robert Badger, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a brown and white handkerchief worn on his left side. His hair is always cut to a buzz. His hazel eyes have a joyful gleam in them most of the time.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the east. Brilliant and gifted he never wanted to apply himself. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Sabotage a competitor; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Selfish. Bonds: Immigrant, Adventurer, Job. Occupation: Dilettante

Voice: Farmer accent

Attributes [hide]

Robert Badger, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)11 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Athletics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Anselm Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy blonde hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. Cursed with unlife at a very young age, Anselm has worked very hard to control his curse. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Shy, Disease, Antagonistic. Bonds: Rich, Job. Occupation: Banker

Voice: Hollow voice

Attributes [hide]

Anselm Enfield, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 10 (+0)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 13000 cp. 1 Half-Plate.


Social Check DCs

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