Nicholas York, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is physically well-built. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes have a joyful gleam in them most of the time.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Nicholas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: When he was but 4 years old his parents immigrated from the south. Nicholas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Flaws: Mundane, Hedonist. Bonds: Poor, Immigrant, Nature. Occupation: Layabout
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Dwarven, Giant, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp.
Alexandre Ansley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears black trousers with brown and green striped suspenders. He wears various colorful collared shirts. He has shaved his head bald. His gray eyes are slightly larger than normal.
Personality: His tongue was cut out and he uses sign language. He is skeptical of what others tell him and is slow to trust.
History: He comes from a rich eastern family. From there he went from mercenary job to mercenary job. During his travels, Alexandre and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Alexandre discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Alexandre fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He loathes his own lifestyle; and he wants to meet his childhood hero
Flaws: Disease, Shy, Depressed. Bonds: Rich, Adventurer. Occupation: Slave Trader
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 12 (+1) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 200 gp.
Kody Kendal, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses in red turtlenecks beneath a blue coat with grey slacks. His auburn hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses divination through singing.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered dancing. He has drifted from career to career and currently works as a Sailor.
Motivation: Further expansion of business.
Ideals: Gifted, Artistic. Flaws: Insomniac. Bonds: Job. Occupation: Sailor
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 43000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Gerald Kelsey, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Gardener uniform. He has shaved his head bald. His fierce amber eyes like to dwell on things.
Personality: He speaks before he thinks and is too direct. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a Roofer, his mother struggled to pay the bills. Gerald was born on a far southern island where he grew up under the tutelage of his mother, an expert Gardener. He's also a talented Roofer, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and to prove his worth to the world
Flaws: Impulsive. Bonds: Job, Immigrant, Military, Poor. Occupation: Gardener
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. Blue quartz (9 gp). Black star sapphire (1200 gp).
Frederick Wellington, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears very tight pants and wife beaters, though occasionally he sports a green coat and is in decent physical shape. His auburn hair is styled in orderly dreadlocks. His eyes are amber and beady.
Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a Healer, his mother struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform He became a Shoemaker soon after.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Ugly. Bonds: Job, In love, Poor, Slave. Occupation: Shoemaker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1100 sp.
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