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NPC Generator

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Advanced [show]


Wymar Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears very tight pants and wife beaters, though occasionally he sports a white coat. He wears a broad hat to hide his balding. His hazel eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a island tribe. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. By chance he met his sister recently and the two have been together since.

Motivation: Wants to work out more often; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Antagonistic. Bonds: Nature, Criminal record, Family. Occupation: Knight

Voice: Farmer accent

Attributes [hide]

Wymar Eastaughffe, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)9 (-1) 13 (+1)11 (+0)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Ernest Heiser, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Carpenter. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His thin eyebrows rest above his beady violet eyes.

Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of a Stableman, who enjoyed hunting, Ernest was taken on many hunting expeditions. His childhood dream was to be a Stableman, but he was a colossal failure. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To settle down with his crush.

Flaws: Ugly, Racist. Bonds: Job, Has a crush, Nature. Occupation: Carpenter

Voice: Excited and jittery

Attributes [hide]

Ernest Heiser, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)7 (-2) 9 (-1)6 (-2)
Skills Athletics +3, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Adelard Shelley, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a violet coat with white slacks. He has a slight overbite and is overall scrawny. His golden hair is still thick. His amber eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He is obsessed with finding treasure.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.

Motivation: He wants to get laid; and expand his business

Ideals: Gifted, Fighting. Bonds: Job, Adventurer, Has a crush. Occupation: Glassblower

Voice: Slow speaker

Attributes [hide]

Adelard Shelley, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 7 (-2)15 (+2) 7 (-2)11 (+0)
Skills Intimidation +2, Perception +0
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hunter Jacobs, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally shirtless and showing off his tattooed chest. He wears his red hair down. His eyes are likewise green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the west his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Someone believes him a fraud; and many illithids want him driven away

Ideals: Philantrophist. Flaws: Fearful. Bonds: Poor, Adventurer, Enemies. Occupation: Slave Trader

Voice: Speaks in third person

Attributes [hide]

Hunter Jacobs, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)13 (+1) 10 (+0)10 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 6000 cp. 1 Minor magic item.


Social Check DCs


Heward Easton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. His left leg appears badly burned and disfigured. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has violet eyes and a tan hat with a white feather.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has all his life been fascinated with poetry.

History: His mother raised him in a mountain cabin. Heward was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Heward decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Cynical. Bonds: Rich, Nature, Criminal record. Occupation: Shoemaker

Voice: Laughs frequently while speaking

Attributes [hide]

Heward Easton, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)14 (+2) 15 (+2)14 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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