Aldous Yorke, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a simple blue robe with grey stripes complete with hood. Beneath his clothing is a huge mess of scar tissue. His red hair is unkempt and raggedy. His eyes are brown.
Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Aldous was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Gardener like his father before him.
Motivation: Sabotage a competitor; and expand his business
Ideals: Optimist. Flaws: Ugly. Bonds: Slave, Poor, Job. Occupation: Gardener
Voice: German accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee.
Kody Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a fine chain shirt which he covers with green colored cloaks and clothing. His chestnut hair is greasy and uncared for. His eyes, though not visible through his cowl, are violet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a Navigator, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and wishes to resurrect an old love
Ideals: Joker. Flaws: Ugly. Bonds: In love, Poor, Family. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Clerebold Oakes, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of greatswords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Clerebold hails from a village terrorized by goblins. In his 15th year, his parents were killed by a goblins raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Clerebold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Many goblins want him driven away; and revenge
Ideals: Fighting, Justice. Flaws: Disease. Bonds: Enemies. Occupation: Fisher
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 700 sp. 1 Masterwork Artisan’s tools. 1 Climber’s kit. 1 Masterwork manacles.
Kody Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a worn and beaten armor. His red hair and beard is wavy and long. He has violet eyes and a brown hat with a black feather.
Personality: He will rave to anyone who will listen. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born to a pair of adventurers, Kody grew up listening to his mother's many stories. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He got away from his former life and has fallen to alcoholism.
Motivation: Wants a kiss; and he's looking for his big break
Flaws: Insane, Addict. Bonds: Criminal record, Adventurer, Has a crush. Occupation: Miller
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +4
Possessions: Just what you see.
Miles Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears a green coat over a yellow low-cut shirt, and a broad hat upon his head. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a clover on it. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are passionate and lively.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born at the edge of vast desert. His necromantic abilities were realized during a raid on his village. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: He would like to get married and retire; and sabotage a competitor
Ideals: Gifted, Joker. Bonds: Nature, Job, Has a crush. Occupation: Stylist
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
