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NPC Generator

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Alex Beverly, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His black hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He has since lost track of the people in his past.

Motivation: He wants to get laid; and doesn't want to be a dyer and was forced into it by his family

Ideals: Gifted, Artistic. Bonds: Enemies, Family, Has a crush. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Alex Beverly, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Percival Alton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear violet pants and tee shirts, and a wedding ring on his left hand. His brown hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: Always inclined to offer people food he seems plenty friendly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 5 years old his parents immigrated from the south. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the south, certain he would find work there.

Motivation: Wishes to resurrect an old love.

Ideals: Philantrophist, Extrovert. Flaws: Racist. Bonds: In love, Immigrant. Occupation: Fisher

Voice: Spanish accent

Attributes [hide]

Percival Alton, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 15 (+2)18 (+4)
Skills Intimidation +6, Nature +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Moss agate (15 gp).


Social Check DCs


Trym Blyth, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a brown poncho over his likewise colored trousers and shirt. His hair is red, silky, and of moderate length. His fierce blue eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and expand his business

Ideals: Philantrophist, Fighting, Entrepeneur. Bonds: Attractive, Nature. Occupation: Knight

Voice: Speaks with back of mouth

Attributes [hide]

Trym Blyth, Male Human Fighter 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)16 (+3) 10 (+0)11 (+0)
Skills Arcana +6, History +6
Senses Passive Perception 10
Languages Common, Giant, Abyssal, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 70 pp.


Social Check DCs


Trym Easton, Male Human [Permalink]

Personal [hide]

Description: He sports violet clothing, slightly heavier than average wear, and carries scythes. He wears his red hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in a small forest village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Logical. Flaws: Emotional. Bonds: Nature, Criminal record. Occupation: Priest

Voice: Eastern European accent

Attributes [hide]

Trym Easton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)10 (+0) 9 (-1)16 (+3)
Skills Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Chrysoprase (60 gp).


Social Check DCs


Manfred Thackeray, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a worn and beaten armor. His whole body is exceptionally muscular. With bright brown hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Manfred will drive conversation. He is harsh and unforgiving.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Manfred was born on a far northern plains where he grew up under the tutelage of his father, an expert Fletcher. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Extrovert. Flaws: Insane, Antagonistic. Bonds: Immigrant, Religious. Occupation: Fletcher

Voice: Sighs a lot, exhausted

Attributes [hide]

Manfred Thackeray, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)15 (+2) 11 (+0)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Abyssal, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 11000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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