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NPC Generator

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Advanced [show]


Geoffrey Tinley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a flattop hair cut. His eyes are violet and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also has developed a complete distrust of the Brewer profession.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Carpenter for hire.

Motivation: His religion dominates his actions; and further expansion of business

Flaws: Selfish. Bonds: Rich, Job, Religious. Occupation: Carpenter

Voice: Speaks like tongue is numb

Attributes [hide]

Geoffrey Tinley, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills Athletics +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp. 1 Masterwork Light steel shield. 1 Darkwood Shield.


Social Check DCs


Ralf Home, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has a large white mantle and cape that has been intricately interwoven into his tan robe. He keeps his red hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in a small desert village. Cursed with vampirism at a very young age, Ralf has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Impulsive, Disease. Bonds: Nature, Family. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Ralf Home, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)17 (+3) 13 (+1)16 (+3)
Skills Insight +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Goblin, Infernal, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Randal Dayton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Butcher uniform. He has dyed his greying golden hair a little too much giving a sharp golden color. He has gleaming, smiling gray eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: From birth he was tutored by a cruel and relentless mentor. When Randal reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Butcher for hire.

Motivation: Sabotage a competitor.

Ideals: Joker. Bonds: Job, Attractive, Mentor, Military. Occupation: Butcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Randal Dayton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Ernest Kirby, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears skinny pants and wears a black and white robe with the hood down. His left leg appears badly burned and disfigured. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is afraid of women and trembles around them

History: The child of a Mayor, who enjoyed hunting, Ernest was taken on many hunting expeditions. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to meet his childhood hero; and to reunite with his absent mother

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Hunter

Voice: Italian accent

Attributes [hide]

Ernest Kirby, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 11 (+0)14 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Rhodochrosite (12 gp). Jet (140 gp). Carnelian (70 gp). 1 Masterwork manacles. 1 Masterwork Thieves’ tools. 1 Backpack.


Social Check DCs


Theobald Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He keeps his long golden hair kept up in a rat tail. He wears an eyepatch.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He comes from a rich western family. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of his sister; and he has money and likes to spend it

Flaws: Ugly, Secretive. Bonds: Rich, Adventurer, Family. Occupation: Servant

Voice: Timid voice

Attributes [hide]

Theobald Kelsey, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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