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Miles Sharps, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in white turtlenecks beneath a grey coat with black slacks. He is bald on top and has large chestnut tufts of hair around his ears. His thin eyebrows rest above his beady green eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a great chef.

History: He was raised in a white middle class family as the only child. Cursed with vampirism at a very young age, Miles has worked very hard to control his curse. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Gifted. Flaws: Ugly, Mundane, Disease. Bonds: Nature. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Miles Sharps, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3100 sp. 1 Everburning torch.


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has wavy silver hair. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's in love; and he wants to get laid

Ideals: Opinionated, Optimist. Bonds: Rich, Criminal record, Has a crush. Occupation: Mason

Voice: Stutters

Attributes [hide]

Gerard Barney, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)6 (-2) 10 (+0)12 (+1)
Skills Persuasion +3, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp. Moss agate (12 gp). Iolite (40 gp).


Social Check DCs


Trym Presley, Male Human [Permalink]

Personal [hide]

Description: A 5'0" eastern man, he has a large brown mantle and cape that has been intricately interwoven into his tan robe. He wears a top hat to hide his balding. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: This man loves singing and to teach people singing more than just about anything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to trick people and travel the world for free.

Motivation: To be a Blacksmith again; and sabotage a competitor

Ideals: Artistic, Entrepeneur. Flaws: Secretive. Bonds: Criminal record, Job. Occupation: Jeweler

Voice: Indian accent

Attributes [hide]

Trym Presley, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Percival Redfield, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. He wears a wide-brimmed hat to cover his moderate length blonde hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He plays an instrument quite well.

History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Attractive, Military. Occupation: Assassin

Voice: Sore throat, cough

Attributes [hide]

Percival Redfield, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Deep blue spinel (700 gp). White pearl (110 gp). 1 Masterwork studded leather. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Geoffrey Elton, Male Human [Permalink]

Personal [hide]

Description: He wears white painted combat armor at almost all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a long golden beard, and similarly colored long hair. His green eyes are slightly larger than normal.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Geoffrey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Extrovert. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Ruler

Voice: Speaks in third person

Attributes [hide]

Geoffrey Elton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 10 (+0)17 (+3) 14 (+2)14 (+2)
Skills Arcana +5, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Druidic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1500 sp.


Social Check DCs

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