Guy Mori, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is dressed in earthy colors with a blue and black handkerchief worn on his left side. Beneath his clothing is a huge mess of scar tissue. He has styled his black hair well, parting it to the left. His amber eyes peer out from beneath his top blue hat.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great joy in being the best Carter in town.
History: From birth he was tutored by a cruel and relentless mentor. While studying, he fell in love. They married and had a son. He struck the Carter job and began his own company from there.
Motivation: He would like to get married and retire; and wants a kiss
Ideals: Fighting. Bonds: Slave, Job, Mentor, In love, Has a crush. Occupation: Carter
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Jasper (60 gp). Iolite (60 gp). Blue quartz (6 gp).
Dustin Tyndall, Male Human [Permalink]
Personal [hide]
Description: This malnourished man typically wears tan cloth garments or leather armor. He wears a Stetson hat to hide his balding. His eyes are likewise brown.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Ideals: Joker. Flaws: Impulsive. Bonds: Poor, Adventurer, Criminal record. Occupation: Navigator
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee.
Don Weld, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, wearing red shirts, loose pants, and blazers most of the time. His silver hair is thinning but still full. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His father raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A deep hatred of goblins.
Ideals: Logical. Bonds: Attractive, Enemies, Nature, Rich. Occupation: Barrister
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Balimaar Vance, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear blue clothing when he does not wear armor, and sports empty pouches on his belt. With a patchy white beard and wild white hair. His face is covered beneath a completely black helmet.
Personality: He is irascible and easily irritated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Balimaar was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He would like to get married and retire; and an old rival family wants him found
Flaws: Antagonistic. Bonds: Religious, Family, Adventurer, Has a crush. Occupation: Masseuse
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Alex Easton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He sports black clothing, slightly heavier than average wear. He has done his best to style his black hair to look like a famous performer. He is baby faced.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a great chef.
History: Alex lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He tends to his Hunter job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Selfish. Bonds: Family, Job. Occupation: Hunter
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp. Bloodstone (20 gp). Eye agate (7 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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