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NPC Generator

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Advanced [show]


Trym Brandon, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His Stetson hat is riddled with cuts and holes. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.

History: He was born in the south, but his parents moved at a very young age to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting, Optimist. Flaws: Ugly, Lazy. Bonds: Immigrant. Occupation: Roofer

Voice: Dark and ominous

Attributes [hide]

Trym Brandon, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)9 (-1) 12 (+1)10 (+0)
Skills Acrobatics +2, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gerard Dudley, Male Human [Permalink]

Personal [hide]

Description: A 5'4" western man, he is wearing a perfectly clean shirt and pair of pants. His white hair is lengthy and is close to two feet long. This green eyed westerner is not easily forgotten.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a ruthless business man, a trait he acquired from his father.

History: His mother raised him in a mountain cabin. In his 13th year, his parents were killed by a goblins raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many goblins want him driven away; and he has a crush on the local doctor

Ideals: Persistence, Entrepeneur. Bonds: Attractive, Nature, Enemies, Has a crush. Occupation: Shoemaker

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Dudley, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp.


Social Check DCs


Godfrey Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He carries with him a set of hand crossbows on his belt, each one with a amethyst on the hilt. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born on a small isolated farm. Cursed with unlife at a very young age, Godfrey has worked very hard to control his curse. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Disease. Bonds: Guardian, Enemies, Nature. Occupation: Glassblower

Voice: Jittery and nervous

Attributes [hide]

Godfrey Tindall, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)10 (+0) 5 (-3)14 (+2)
Skills Insight -1, Persuasion +4
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp.


Social Check DCs


Kody Shirley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a tight grey one piece outfit complete with pants, hood, and a cape and is in decent physical shape. With a patchy brown beard and wild brown hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is witty, but his monotone delivery comes off as unnerving He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Religious, Mentor. Occupation: Detective

Voice: Posh accent

Attributes [hide]

Kody Shirley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)8 (-1) 10 (+0)15 (+2)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Red spinel (110 gp).


Social Check DCs


Raymond Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is fair and his fingers are delicate and long. He has a auburn handlebar mustache and slicked back auburn hair. He is baby faced.

Personality: Raymond wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. Raymond was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raymond decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now travels the world, in search of power and loot.

Motivation: He has money and likes to spend it; and he is a bit of a kleptomaniac

Ideals: Disciplined, Justice. Bonds: Adventurer, Criminal record, Rich. Occupation: Ruler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Raymond Wharton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: Jet (110 gp). Amethyst (110 gp). Deep green spinel (110 gp).


Social Check DCs

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