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NPC Generator

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Advanced [show]


Peter Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely white suit with blue socks and a vest with buckled shoes. He carries a battered monstrous two handed axe and tarnished scimitar as well. His red hair is still thick. He has a dull look in his blue eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the north. As a young adult he joined a group advocating for an improvement in Human conditions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to human people

Ideals: Fighting, Gifted. Flaws: Antagonistic, Racist. Bonds: Immigrant. Occupation: Sellsword

Voice: Thin and wheezing

Attributes [hide]

Peter Kenley, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (700 gp).


Social Check DCs


Thomas Alston, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his dagger. He has done his best to style his black hair to look like a famous performer. His gray eyes peer out from beneath his top grey hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear.

Ideals: Artistic. Flaws: Shy, Fearful. Occupation: Barkeep

Voice: High pitched, excited

Attributes [hide]

Thomas Alston, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 17000 cp.


Social Check DCs


Manfred Yardley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an entirely brown suit with red socks and a vest with buckled shoes. His auburn hair is singed and shortened. He has amber eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is a font of random trivia from the lore and stories he has discovered

History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and revenge

Ideals: Athletic, Disciplined, Logical. Flaws: Ugly. Bonds: Immigrant. Occupation: Stableman

Voice: Stutters

Attributes [hide]

Manfred Yardley, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 7
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 14 (+2)11 (+0) 13 (+1)9 (-1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 400 sp.


Social Check DCs


Richard Browning, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who sports brown clothing, slightly heavier than average wear. His chestnut hair is kept up in a ponytail inside a feathered hat. He is very pretty but has cold, dead eyes.

Personality: Always inclined to offer people food he seems plenty friendly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a plains tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he loathes his own lifestyle

Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Religious, Nature. Occupation: Miner

Voice: Jittery and nervous

Attributes [hide]

Richard Browning, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp. 1 Everburning torch. 1 Tanglefoot bags.


Social Check DCs


Anthony Clare, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized violet coat. He sports a long black beard, and similarly colored long hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He likes to make people angry or surprised. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Apothecary

Voice: Russian accent

Attributes [hide]

Anthony Clare, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 10 (+0)12 (+1) 12 (+1)17 (+3)
Skills Acrobatics +6, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +3

Possessions: 500 gp. Rock crystal (60 gp). Golden pearl (90 gp). Rhodochrosite (9 gp). Sard (60 gp).


Social Check DCs

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