Drogo Woods, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long chestnut hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: A skeptical and narcissistic man, Drogo's first love is himself. His second love is also himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Drogo hails from a village terrorized by orcs. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Drogo began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Revenge; and he has passion for adventuring and risk
Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Adventurer, Enemies. Occupation: Knight
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Red spinel (160 gp). Brown-green garnet (160 gp). Violet garnet (200 gp). Rhodochrosite (10 gp).
Gunter Harlow, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He is muscular with a powerful set of arms. He keeps his blonde hair in a pixie cut. He has a tattooed face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has all his life been fascinated with writing.
History: When he was but 6 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: To be a Priest again; and wants to open a new tavern
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Job. Occupation: Dilettante
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1300 sp.
Charles Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is well dressed, constantly wearing a grey suit, brown shirt, and red tie. His hair is always cut to a buzz. He is baby faced.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Charles is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.
Motivation: Regain custody of his daughter.
Flaws: Cynical. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Sellsword
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 8 (-1) | 15 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1 Darkwood Buckler. 1 Darkwood Shield.
Roger Dalton, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His skin is also unnaturally pale. His hair is golden and curly. His blue eyes are passionate and lively.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Roger was born in the west. At a young age he loved to build and create. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Religious, In love. Occupation: Painter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Ralf Marleigh, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With bright chestnut hair and a scraggly beard. His amber eyes have a joyful gleam in them most of the time.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Ralf was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He hasn't been sleeping well lately.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Persistence. Flaws: Ugly, Insomniac, Impulsive. Bonds: Adventurer. Occupation: Interpreter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
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