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NPC Generator

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Advanced [show]


Randal Walcott, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears green painted combat armor at almost all times. His blonde hair is singed and shortened. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is overprotective of those who hire his services. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Randal was born on a far northern mountains where he grew up under the tutelage of his father, an expert Stableman. He was granted psionic powers by his dying sister.

Motivation: To clean up the streets; and to protect his home

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Guardian. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

Randal Walcott, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)10 (+0) 15 (+2)13 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


William Read, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He carries with him a set of halberds on his belt, each one with a amethyst on the hilt. His blonde hair is thinning but still full. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, William will drive conversation. He is harsh and unforgiving.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their daughter. He worked as a Barrister, and he later adopted a second daughter.

Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well

Ideals: Fighting, Extrovert. Flaws: Antagonistic. Bonds: Military, Family. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

William Read, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 17 (+3)15 (+2) 11 (+0)10 (+0)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerard Blankley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is kept up in a ponytail inside a feathered hat. He has a dull look in his amber eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Athletic, Philantrophist, Fighting. Flaws: Disease. Bonds: Rich. Occupation: Priest

Voice: Speaks with squeezed throat

Attributes [hide]

Gerard Blankley, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 17 (+3)14 (+2)
Skills Animal Handling +5, Arcana +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Roger Clare, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Marshal. He is muscular with a powerful set of arms. He wears a small hat to cover his moderate length chestnut hair. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised by priests from a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Marshal for hire.

Motivation: To be a Miner again.

Ideals: Fighting. Flaws: Fearful. Bonds: Job, Religious, Mentor. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Roger Clare, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)13 (+1) 12 (+1)7 (-2)
Skills Deception +0, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Star rose quartz (70 gp).


Social Check DCs


Geoffrey Thorpe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He is calm most of the time but flees social interaction. He also is a firm believer in the manly ideal.

History: He was raised in a island tribe. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption.

Flaws: Shy, Impulsive. Bonds: Rich, Attractive, Nature, Criminal record. Occupation: Spice Merchant

Voice: Smooth and feminine

Attributes [hide]

Geoffrey Thorpe, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)16 (+3) 13 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 7000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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