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NPC Generator

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Advanced [show]


Cory Blackwood, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears many layers of old clothing at all times. His whole body is exceptionally muscular. His auburn hair is matted, messy, and big. His thin eyebrows rest above his beady green eyes.

Personality: Cory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Cory was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Navigator. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant, Job. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Cory Blackwood, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 11 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 4 (-3)12 (+1) 13 (+1)6 (-2)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Shane Barney, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a red armored body suit, with a simple black line shooting up and back down. He keeps his chestnut hair in a pixie cut. His eyes are likewise gray.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He uses divination through singing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now owns his own business.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Gifted. Bonds: Enemies, Rich, Job. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Shane Barney, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)15 (+2) 17 (+3)9 (-1)
Skills Athletics +4, Religion +4
Senses Passive Perception 13
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Theobald Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With a patchy golden beard and wild golden hair. His eyes are brown.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is afraid of women and trembles around them

History: The child of a Cartwright, who enjoyed hunting, Theobald was taken on many hunting expeditions. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Many drow want him driven away; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Shy. Bonds: Adventurer, Nature, Enemies. Occupation: Priest

Voice: Loud with bravado

Attributes [hide]

Theobald Eastoft, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 16 (+3)15 (+2) 9 (-1)13 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Sylvan, Aquan
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 400 gp.


Social Check DCs


Thomas Myerscough, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Prone to second guessing himself, he comes off as nervous. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Mortician and was forced into it by his family; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Shy, Hedonist. Bonds: Rich, Immigrant, Family. Occupation: Mortician

Voice: German accent

Attributes [hide]

Thomas Myerscough, Male Human Fighter 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. Golden yellow topaz (900 gp). Sard (30 gp). Deep green spinel (60 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a large tan jacket. His brown hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He works hard and plays hard.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerard took refuge in the old dungeon and found the beat up flail and armor he uses now. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Depressed, Hedonist. Bonds: Nature. Occupation: Farmer

Voice: Booming voice

Attributes [hide]

Gerard Hamilton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)10 (+0) 12 (+1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Blue star sapphire (600 gp). Coral (150 gp). Pink pearl (150 gp).


Social Check DCs

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