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Advanced [show]


Everard Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a faded coat and loose pants complete with Stetson hat. His white hair has been sun bleached extensively. His amber eyes have a joyful gleam in them most of the time.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He got away from his former life and has fallen to alcoholism.

Motivation: He has passion for adventuring and risk; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Joker. Flaws: Impulsive, Addict. Bonds: Criminal record, Adventurer. Occupation: Servant

Voice: Hard of hearing, loud

Attributes [hide]

Everard Rutherford, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common, Auran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. Moss agate (13 gp).


Social Check DCs


Dean Davenport, Male Human [Permalink]

Personal [hide]

Description: A 5'3" western man, he wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His long auburn hair is drawn into a two foot long braid. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dean took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Retire the richest man in the west; and further expansion of business

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Nature, Job. Occupation: Fletcher

Voice: Speaks in third person

Attributes [hide]

Dean Davenport, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Gilbert Milton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears pastel leather gloves, a pastel jacket, and tight pants. He has done his best to style his black hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To prove his worth to the world.

Flaws: Antagonistic, Impulsive. Bonds: Military, In love. Occupation: Servant

Voice: Booming voice

Attributes [hide]

Gilbert Milton, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)16 (+3) 17 (+3)7 (-2)
Skills Arcana +5, Intimidation +0
Senses Passive Perception 13
Languages Common, Ignan, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gunter Hadley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing the road beaten gear of a warrior. He keeps his red hair in a flapper bob. His eyes are amber and catlike.

Personality: He is overprotective of those who hire his services. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gifted from a young age, Gunter studied abroad. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To prove his worth to the world; and to clean up the streets

Ideals: Fighting, Athletic, Gifted. Flaws: Impulsive, Fearful. Bonds: Guardian. Occupation: Junk Dealer

Voice: Italian accent

Attributes [hide]

Gunter Hadley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)13 (+1) 17 (+3)9 (-1)
Skills Deception +1, History +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Superior lock. 1 Magnifying glass.


Social Check DCs


Nicholas Yardley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a green suit. He wears his brown hair down. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a white middle class family as the only child. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Philantrophist, Logical. Flaws: Forgetful, Mundane. Bonds: Immigrant. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Nicholas Yardley, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)8 (-1) 14 (+2)15 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs

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