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NPC Generator

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Advanced [show]


Anselm Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He carries with him a set of rapiers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has red hair. His eyes are a pleasant amber.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Find a way to reverse the transformation of his sister; and he's looking for his big break

Ideals: Fighting, Joker. Bonds: Family, Poor, Adventurer. Occupation: Engraver

Voice: Shortens vowels

Attributes [hide]

Anselm Asheton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Druidic, Ignan
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork manacles.


Social Check DCs


Miles Marley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large green mantle and cape that has been intricately interwoven into his black robe. He keeps his long white hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he is compelled to act according to his religious beliefs

Flaws: Hedonist. Bonds: Attractive, Rich, Adventurer, Religious. Occupation: Shepherd

Voice: Rhymes sentences (sorry)

Attributes [hide]

Miles Marley, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)9 (-1) 12 (+1)10 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Musical instrument.


Social Check DCs


Theobald Colton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears blue trousers with violet and tan striped suspenders. He wears various colorful collared shirts. His silver hair is drawn into a tight pony tail with a cross scrunchie. He wears large thick round spectacles.

Personality: He is a Servant first and foremost. He believes firmly that knowledge should be universal. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the west to a Servant, Theobald learned a great deal about his father's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently the stress of being a Servant has made it difficult for him to sleep.

Motivation: Seeks redemption; and human compassion

Flaws: Insomniac, Racist. Bonds: Job, Attractive, Criminal record. Occupation: Servant

Voice: pre-pubescent

Attributes [hide]

Theobald Colton, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills Nature +3, Stealth +6
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 34000 sp.


Social Check DCs


Charles Winthrop, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his right hand. He has moderate length brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: This man loves music and to teach people music more than just about anything. He receives visions of the future at random moments

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he feels threatened by others

Ideals: Artistic, Gifted. Flaws: Fearful. Bonds: In love, Job. Occupation: Barrister

Voice: Smooth and feminine

Attributes [hide]

Charles Winthrop, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)12 (+1) 8 (-1)7 (-2)
Skills History +3, Persuasion +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Hourglass. 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools.


Social Check DCs


Rolf Melancon, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He sports blue clothing, slightly heavier than average wear. His long silver hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with his god.

History: He was born in the north, but his parents moved at a very young age to the east. He went to a religious school and was inspired by the priests there in charitable deeds. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Retire the richest man in the north; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Religious, Immigrant. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Rolf Melancon, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)13 (+1) 8 (-1)10 (+0)
Skills History +3, Medicine +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 30 pp.


Social Check DCs

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