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NPC Generator

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Advanced [show]


Arnold Bentley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears skinny pants and wears a brown and black robe with the hood down. His red hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Engraver arts, while his father instructed him in etiquette, music and courtly manner. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic, Philantrophist, Extrovert, Gifted. Bonds: Rich. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Arnold Bentley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)15 (+2) 14 (+2)14 (+2)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp. 1 Masterwork Artisan’s tools. 1 Climber’s kit.


Social Check DCs


Roland Garfield, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. His black hair is slicked back into a classic pompadour. His hazel eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Around other people he will do his best to conceal his emotions and appear jolly.

History: Roland was born in the east. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Hunter, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Persistence. Flaws: Shy, Ugly. Bonds: Job. Occupation: Gardener

Voice: Low rumbling, strings words together

Attributes [hide]

Roland Garfield, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)16 (+3) 14 (+2)14 (+2)
Skills Persuasion +4, Religion +5
Senses Passive Perception 12
Languages Common, Sylvan, Aquan, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Charles Yorke, Male Human [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his whip always slung over his shoulder. He has a moderate pudge and is not very fit. His white hair has been sun bleached extensively. He has a dull look in his gray eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. When Charles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Flaws: Emotional, Disease. Bonds: Adventurer, Military, Rich. Occupation: Brewer

Voice: Relaxed voice

Attributes [hide]

Charles Yorke, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)9 (-1) 9 (-1)9 (-1)
Skills Intimidation +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Breastplate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Charles Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a dagger on it. He has done his best to style his silver hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barber. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Insomniac. Bonds: Attractive, Rich, Job, Has a crush, Enemies. Occupation: Herbalist

Voice: Speaks with squeezed throat

Attributes [hide]

Charles Dryden, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)10 (+0) 16 (+3)15 (+2)
Skills Deception +4, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Dustin Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a red collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His golden hair, when down, is lengthy. He has gleaming, smiling green eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His job bores him to no end. He has decided to make it more interesting.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. In the meantime he has taken over work as a Mayor and occasionally as a mercenary.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Depressed. Bonds: Adventurer, Criminal record, Nature, Job. Occupation: Mayor

Voice: Booming voice

Attributes [hide]

Dustin Wellington, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)8 (-1) 13 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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