Manfred Adley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears yellow leather gloves, a yellow jacket, and tight pants. He keeps his blonde hair in a pixie cut. His green unseeing eyes seem to look past you.
Personality: He is mildly Human supremacist, though he does not identify as such. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: From birth he was tutored by a cruel and relentless mentor. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A strong sense of loyalty to Human people.
Ideals: Joker. Flaws: Disease, Racist. Bonds: Mentor, Slave. Occupation: Weaver
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Aquan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Spyglass. 1 Bullseye lantern. 1 Hourglass.
Rolf Allerton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears silk and lounges about seductively. He wears his silver hair down. His half smiles and gray eyes are beguiling and draw you in.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He believes the world needs to unite to get rid of goblins once and for all.
History: He was raised in a white middle class family as the only child. Through the years after Rolf was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Rolf's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Rolf and his spouse have recently divorced.
Motivation: To find somewhere to settle down.
Flaws: Emotional, Mundane, Antagonistic. Bonds: Attractive, Enemies. Occupation: Mason
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1900 sp. Gold and topaz bottle stopper cork (400 gp).
Aldous Landon, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and carries whips. He keeps his black hair in a flapper bob. His hazel eyes dart from person to person to random spaces in the air.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture.
Ideals: Fighting, Joker. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Adventurer
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 7 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Finely wrought small gold bracelet (80 gp).
Hubert Stratford, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is styled in orderly dreadlocks. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: The child of a Carpenter, who enjoyed hunting, Hubert was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Someone believes him a fraud; and a deep hatred of orcs
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Nature, Criminal record. Occupation: Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Wymar Carlyle, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a tan poncho over his likewise colored trousers and shirt. He wears his chestnut hair up in a very large beehive style do. He has gray eyes.
Personality: He is fixated on the number 48. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his mother's forge. During his travels, Wymar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Wymar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Wymar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Flaws: Insane, Disease. Bonds: Adventurer, Slave, Job. Occupation: Hunter
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 13 (+1) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 900 sp.
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