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NPC Generator

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Advanced [show]


Godfrey Whitby, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is wearing a long, black cloak. His skin is also unnaturally pale. He has styled his white hair well, parting it to the left. His face is scarred and worn.

Personality: Godfrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 5 years old his parents immigrated from the east. Cursed with a spirit at a very young age, Godfrey has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To settle down with his crush; and meet up once more with his childhood friend

Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Shepherd

Voice: Speaks fast with a slight lisp

Attributes [hide]

Godfrey Whitby, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)11 (+0) 15 (+2)12 (+1)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Trym Cooper, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He has a penchant for wearing a ring with an oversized ruby on his right hand. He wears his white hair down. He has violet eyes.

Personality: He is calm most of the time but flees social interaction. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and to end his boredom

Ideals: Entrepeneur. Flaws: Shy, Mundane. Bonds: Attractive, Rich. Occupation: Layabout

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Cooper, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 15 (+2)16 (+3) 14 (+2)10 (+0)
Skills Arcana +5, Stealth +0
Senses Passive Perception 12
Languages Common, Sylvan, Halfling, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Norman Camden, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a fine chain shirt which he covers with blue colored cloaks and clothing, and a wedding ring on his left hand. He has a small bristly mustache and wavy silver hair. His eyes are a pleasant gray.

Personality: Abrasive and pushy, he has a hard time making friends. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love; and to settle down with his crush

Flaws: Antagonistic, Disease. Bonds: In love, Attractive, Has a crush. Occupation: Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Norman Camden, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)11 (+0) 15 (+2)16 (+3)
Skills Athletics +3, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Tourmaline (110 gp). Malachite (13 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Randal Snape, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. He has styled his golden hair well, parting it to the left. His eyes are likewise green. His teeth are white and perfect.

Personality: He is a Carpenter first and foremost. He believes firmly that knowledge should be universal. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He got into the Carpenter business at a young age. He worked as a nervous Carpenter and found it very stressful. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Ideals: Athletic. Flaws: PTSD. Bonds: Attractive, Job, Religious, Rich. Occupation: Carpenter

Voice: Cold and demanding tone

Attributes [hide]

Randal Snape, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 60 pp.


Social Check DCs


Richard Abram, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple green robe with black stripes complete with hood. His hair is cut close to his head. His blue eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a white middle class family as the only child. His father had invested heavily in several trade routes and wanted him to inherit them. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Athletic, Entrepeneur. Flaws: Depressed, Mundane. Bonds: Rich. Occupation: Mortician

Voice: Draws out vowels

Attributes [hide]

Richard Abram, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 4000 cp. Bloodstone (20 gp).


Social Check DCs

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