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NPC Generator

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Advanced [show]


Rolf Morley, Male Human [Permalink]

Personal [hide]

Description: He wears a white deerstalker hat and white clothes. His chestnut hair is long and unkept. He has gray eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Rolf lived on a farm with his mother, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to trick people and travel the world for free.

Motivation: Wants to raise his children well; and to pay off his debts

Ideals: Joker. Flaws: Ugly. Bonds: Family, Rich, Criminal record, Debt. Occupation: Healer

Voice: Speaks with back of mouth

Attributes [hide]

Rolf Morley, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)18 (+4) 15 (+2)10 (+0)
Skills Arcana +6, Persuasion +2
Senses Passive Perception 12
Languages Common, Celestial, Orc, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerard Hampton, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he prefers to wear white clothing when he does not wear armor. His tied-back hair is golden. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is a Deep Scion in disguise. A gifted student he started as a Dilettante, but he got bored and became a Armorer. He has worked as a Armorer like his mother before him.

Motivation: He has passion for adventuring and risk.

Ideals: Professionalism. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Gerard Hampton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)11 (+0) 10 (+0)13 (+1)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Jade (80 gp). 4 Holy water. 5 Acid flasks. 5 Acid flasks.


Social Check DCs


Gilbert Adley, Male Human [Permalink]

Personal [hide]

Description: This man wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. He sports a flattop hair cut. He has several tiny topaz earrings on each ear.

Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born a particularly ugly child, much to the horror of his parents. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Extrovert. Flaws: Secretive, Ugly, PTSD. Bonds: Rich. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Gilbert Adley, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 5 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 3 (-4)13 (+1) 17 (+3)11 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Adam Gentry, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in an above average manner, he is not a threatening figure. He has a long black beard with little hanging trinkets. His brown eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Depressed. Bonds: Attractive, Religious. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Adam Gentry, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)13 (+1) 14 (+2)9 (-1)
Skills Athletics +5, History +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 24000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp).


Social Check DCs


Theobald Yardley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear brown clothing when he does not wear armor. He has shaved his head bald. This hazel eyed easterner is not easily forgotten.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is able to fit into much smaller and tighter spaces than normal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Terse, Mundane. Bonds: Rich, Criminal record. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

Theobald Yardley, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 18 (+4)18 (+4) 15 (+2)13 (+1)
Skills Nature +6, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Gnoll, Draconic, Elven
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs

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