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NPC Generator

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Advanced [show]


Roger Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow top hat and yellow clothes. He is physically well-built. He has styled his golden hair well, parting it to the right. His eyes are brown and catlike.

Personality: He is irascible and easily irritated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. He has achieved small success as a Knight.

Motivation: Obtaining odd cultural Human artifacts is his passion; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic, Forgetful. Bonds: Job, Adventurer. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Roger Deighton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 8 (-1)11 (+0) 10 (+0)14 (+2)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp. 1 Good lock. 1 Hourglass. 1 Masterwork manacles.


Social Check DCs


Dustin Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a white cloak and cross-gartered pastel stockings. His brown hair is kept up in a ponytail inside a Stetson hat. His half smiles and amber eyes are beguiling and draw you in.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their son. He worked as a Crown-heir, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and he has a rivalry with the church that dominates his actions

Ideals: Optimist, Artistic. Bonds: Attractive, Family, Religious. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Dustin Brandon, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Robert Preston, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fancy brown suit. His hair is black and very short. His eyes are a pleasant amber.

Personality: He dislikes all the random violence that takes place in the south. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Robert hails from a village terrorized by goblins. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Athletic, Pacifist, Philantrophist. Bonds: Attractive, Enemies, Rich. Occupation: Stylist

Voice: Scandinavian accent

Attributes [hide]

Robert Preston, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 23000 sp. Alexandrite (800 gp). Deep blue spinel (800 gp). Chrysoprase (50 gp). Sard (50 gp). 1 Spyglass. 1 Masterwork Musical instrument.


Social Check DCs


Kyle Axton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a grey tunic with black highlights, and long tan pants that bunch up around his shoes. His hair, while still mostly white, has prominent grey streaks. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As long as the job gets done he does not care how it got done.

History: Born in the north to a Sellsword, Kyle learned a great deal about his mother's area of expertise. His childhood dream was to be a Weaver, but he was a colossal failure. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Professionalism. Flaws: Sensitive, Insane. Bonds: Poor, Job, Adventurer. Occupation: Sellsword

Voice: Low rumbling, strings words together

Attributes [hide]

Kyle Axton, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)11 (+0) 11 (+0)16 (+3)
Skills Investigation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 cp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler. 1 Banded mail.


Social Check DCs


Charles Garrick, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting clothing which further accentuates his frame. He has moderate length blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in a small plains village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Dyer.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Flaws: Insane, Cynical, Shy. Bonds: Attractive, Nature, Job. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Charles Garrick, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. 1 Superior lock. 1 Small steel mirror.


Social Check DCs

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