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NPC Generator

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Advanced [show]


Trey Mori, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a colorful flower in his white hair. He tend to wears goggles to shield his eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is obsessed with finding treasure.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he uses money and sex appeal to get what he needs

Ideals: Athletic, Justice. Bonds: Rich, Attractive, Adventurer. Occupation: Gardener

Voice: Uses lots of figures of speech

Attributes [hide]

Trey Mori, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)11 (+0) 9 (-1)15 (+2)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp. Sardonyx (30 gp). 1 Simple lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Balimaar Radcliffe, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of his god around his neck, and a whip on his belt. His silver hair is cut short. His eyes are likewise violet.

Personality: Balimaar wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Balimaar studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He became a Fortune-teller soon after.

Motivation: Wants to open a new tavern; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Fighting, Disciplined, Gifted. Bonds: Immigrant, Job. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Balimaar Radcliffe, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Aldous Jacobs, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey costume with the symbols of his god on his torso and is in decent physical shape. He wears his hair in dreadlocks. He has a dull look in his gray eyes.

Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Immigrant, Family, Adventurer. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Aldous Jacobs, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 12 (+1)9 (-1)
Skills Acrobatics +5, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 2900 sp.


Social Check DCs


Gunter Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He is wearing the road beaten gear of a warrior. He keeps his black hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He wants to get laid; and nothing but the best is good enough for him

Ideals: Fighting, Passionate, Impeccable. Bonds: Job, Has a crush. Occupation: Architect

Voice: Low and grunting

Attributes [hide]

Gunter Winthrop, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Nature +3, Stealth +6
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gilbert Reed, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. He has styled his golden hair well, parting it to the right. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He enjoys reading and quiet.

History: Gilbert was born with his father's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs

Ideals: Joker, Logical. Flaws: Addict. Bonds: Attractive, Religious. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Gilbert Reed, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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