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NPC Generator

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Advanced [show]


Randal Carlisle, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a violet tunic with blue highlights, and long white pants that bunch up around his shoes. His brown hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Randal lived on a farm with his father, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Blacksmith and was forced into it by his family.

Ideals: Joker. Bonds: Family, Immigrant. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Randal Carlisle, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)9 (-1) 11 (+0)9 (-1)
Skills Animal Handling +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Silver holy symbol.


Social Check DCs


Chad Blythe, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tan costume with the symbols of death on his torso. He wears a top hat to cover his moderate length silver hair. His green eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also has developed a complete distrust of the Courier profession.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the east was not economically sound they moved to his current location. He has achieved small success as a Herbalist.

Motivation: To be a Courier again; and expand his business

Ideals: Joker. Bonds: Poor, Job, Slave, Immigrant. Occupation: Herbalist

Voice: Low and grunting

Attributes [hide]

Chad Blythe, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 70 pp. Malachite (13 gp). Brown-green garnet (100 gp). Chrysoprase (40 gp). 1 Silk rope.


Social Check DCs


Henry Clayton, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a pastel vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. He has moderate length auburn hair. His ears are large.

Personality: He is almost excessively polite to everyone, even when angry. He uses divination through singing.

History: Born in the west his family was never financially stable. A few years later when the south was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants his loneliness to end; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Poor. Occupation: Bounty Hunter

Voice: Aggressive tone

Attributes [hide]

Henry Clayton, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)11 (+0) 7 (-2)13 (+1)
Skills Insight +0, Stealth +3
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 5000 sp.


Social Check DCs


Drogo Barlow, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and is wearing a perfectly clean shirt and pair of pants. His left leg appears badly burned and disfigured. He keeps his auburn hair in a flapper bob. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Energy wise he seems alert and responsive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Over the years he perfected his riding and shooting skills. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Military, Nature. Occupation: Butcher

Voice: Switch between two voices

Attributes [hide]

Drogo Barlow, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)16 (+3) 14 (+2)13 (+1)
Skills Arcana +5, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Aldous Hackney, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy brown suit. He has done his best to style his golden hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is able to fit into much smaller and tighter spaces than normal.

History: Aldous was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Wants to open a new tavern; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Bonds: Attractive, Job, Rich. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Aldous Hackney, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)16 (+3) 14 (+2)16 (+3)
Skills Deception +5, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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