Lance Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He wears a green tunic with tan highlights, and long red pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His brown hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He receives visions of the future at random moments
History: Born in the south to a Merchant, Lance learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Merchant for hire.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and further expansion of business
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Merchant
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 14 (+2) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 14000 cp.
Wymar Carlton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is constantly adorned with expensive silk clothing, often dyed in bright grey and yellow, and wears rings and necklaces with large, colorful gems, marred by teas. He keeps his silver hair in a flapper bob. He has a tattooed face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of western immigrants he idolized his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.
Motivation: He's repulsed by the PC; and money/treasure
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich, Immigrant, Military. Occupation: Mason
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 8 (-1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Rose (30 gp). Moss agate (9 gp). Blue quartz (9 gp).
Odo Burton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is an epitome of beauty. His white hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his violet eyes scan people very quickly.
Personality: Aggressive, abrasive, and angry, Odo embodies much of what other species detest in the Humans. A true patriot, Odo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When Odo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military, Religious. Occupation: Seamstress
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Jocelyn Richie, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a simple blue robe with brown stripes complete with hood. His hair is short and blonde. His eyes are likewise amber.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Jocelyn grew up listening to his father's many stories. He was an apprentice working in his father's forge. Some 3 years later his spouse died after the birth of his son. Heartbroken, Jocelyn never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Obtaining odd cultural Human artifacts is his passion; and wants a kiss
Bonds: Family, Adventurer, Job, In love, Has a crush. Occupation: Mayor
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Tourmaline (80 gp). Chrysoberyl (80 gp). Lapis lazuli (13 gp).
Bertram Sutherland, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an entirely yellow suit with blue socks and a vest with buckled shoes. He has no hair. His eyes are a pleasant gray.
Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. Animals are drawn to him, and he is able to talk to them.
History: A powerful necromancer made him what he is. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Sage
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 39000 sp.
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