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NPC Generator

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Advanced [show]


Percival Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he sports white clothing, slightly heavier than average wear. His long brown hair reaches down to his waist. He wears an eyepatch.

Personality: Abrasive and pushy, he has a hard time making friends. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and he is terrified, and will act out of fear

Flaws: Ugly, Antagonistic, Fearful. Bonds: Religious, Mentor. Occupation: Mercenary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Percival Staurheim, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)16 (+3) 13 (+1)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Gnoll, Auran
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp. 4 Smokesticks.


Social Check DCs


Arnold Richie, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is well dressed, but even with his fine clothing he looks run-down, marred by teas. He has done his best to style his red hair to look like a famous performer. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Shy, Antagonistic, Racist. Bonds: Mentor. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Arnold Richie, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 13 (+1)14 (+2)
Skills Athletics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp.


Social Check DCs


Gerard Byron, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses like a well dressed Tailor does, he is not a threatening figure. He wears his golden hair up in a very large beehive style do. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, he has a hard time making friends. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gerard was born in the south. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and further expansion of business

Ideals: Persistence. Flaws: Antagonistic, Impulsive. Bonds: Job, Slave. Occupation: Tailor

Voice: Smoker's lung

Attributes [hide]

Gerard Byron, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)9 (-1) 10 (+0)6 (-2)
Skills Medicine +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Trym Cotton, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man wears just a black suit. His moppish blonde hair is in a traditional bowl cut. His green eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Knight, but he got bored and became a Soapmaker. He has set out to sabotage the competition.

Motivation: Further expansion of business; and find a way to reverse the transformation of his brother

Ideals: Athletic. Bonds: Nature, Enemies, Family, Job. Occupation: Soapmaker

Voice: French accent

Attributes [hide]

Trym Cotton, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Ernest Abram, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries a battered greataxe and tarnished club as well. His blonde hair is long and unkept. He has blue eyes.

Personality: Ernest speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He was granted necromantic powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Crown-heir

Voice: Mousy voice

Attributes [hide]

Ernest Abram, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills Medicine +4, Religion +5
Senses Passive Perception 12
Languages Common, Celestial, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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