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NPC Generator

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Advanced [show]


Balimaar Mitchell, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears brown painted combat armor at almost all times. He is an epitome of beauty. His hair is red and curly. His eyes are green and catlike.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great joy in being the best Carter in town.

History: Balimaar was born in the west. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Persistence. Bonds: Attractive, Job, Criminal record. Occupation: Carter

Voice: German accent

Attributes [hide]

Balimaar Mitchell, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)8 (-1) 10 (+0)14 (+2)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bernard Hornsby, Male Human [Permalink]

Personal [hide]

Description: This southern man is wearing a long, black, dusty cloak. His clothes are grease stained in places. He has a auburn handlebar mustache and slicked back auburn hair. His hazel unseeing eyes seem to look past you.

Personality: Bernard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also is a firm believer in the manly ideal.

History: Born in the south to a Locksmith, Bernard learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the south, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and expand his business

Ideals: Impeccable. Flaws: Disease, Impulsive. Bonds: Poor, Immigrant, Job. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Bernard Hornsby, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is generally shirtless and showing off his tattooed chest. His tied-back hair is silver. He is baby faced.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a great chef.

History: He was born on a small isolated farm. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.

Motivation: Wants his loneliness to end; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Gifted. Bonds: Criminal record, Nature, Adventurer, Has a crush. Occupation: Painter

Voice: Scottish accent

Attributes [hide]

Bertram Gentry, Male Human Fighter 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)15 (+2) 17 (+3)16 (+3)
Skills Deception +6, History +5
Senses Passive Perception 13
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Thomas Oakley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: When he was but 7 years old his parents immigrated from the south. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has set out to sabotage the competition.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Antagonistic. Bonds: Rich, Job, Immigrant, Family. Occupation: Crown-heir

Voice: Creaky witch voice

Attributes [hide]

Thomas Oakley, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Investigation +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Anselm Beckwith, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears tattered old clothes. His skin is also unnaturally pale. He wears his brown hair up in a very large beehive style do. He has a dull look in his brown eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born a particularly ugly child, much to the horror of his parents. Over the years he perfected his riding and shooting skills. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: Further expansion of business; and to be a ruler again

Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Nature, Job. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Beckwith, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)7 (-2) 11 (+0)11 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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