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NPC Generator

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Advanced [show]


Drogo Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears a black broad hat and black clothes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses divination through singing.

History: Drogo was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since lost track of the people in his past.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Family, Rich. Occupation: Body Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Drogo Wharton, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)9 (-1) 12 (+1)9 (-1)
Skills Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Norman Beckwith, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His tied-back hair is golden. He has gleaming, smiling gray eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He would rather hide behind his crafts than deal with other people.

History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his painting dream.

Motivation: To find somewhere to settle down.

Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Attractive. Occupation: Actor

Voice: Middle-eastern accent

Attributes [hide]

Norman Beckwith, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Wymar Skelton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy brown pantaloons and a white scarf. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His face is scarred and worn.

Personality: Stoic and calm, he prefers to meditate than take action. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a plains tribe. A freak accident while working with his Miner father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Immigrant, Nature. Occupation: Carpenter

Voice: Pronounces difficult words wrong

Attributes [hide]

Wymar Skelton, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 10 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)13 (+1) 15 (+2)15 (+2)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 80 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Tim Addington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a tattooed face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has passion for adventuring and risk; and sabotage a competitor

Ideals: Disciplined, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Tim Addington, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)7 (-2) 8 (-1)12 (+1)
Skills Animal Handling +1, Arcana +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gilbert Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears a simple violet robe with yellow stripes complete with hood. He has a moderate pudge and is not very fit. His hair is golden and curly. His green eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. Flattery will make him almost putty in your hands.

History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has decided he is irredeemable; and human compassion

Flaws: Addict, Selfish, Racist. Bonds: Criminal record, Adventurer. Occupation: Adventurer

Voice: Sore throat, cough

Attributes [hide]

Gilbert Carlyle, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)6 (-2) 9 (-1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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