Hugh Thackeray, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, typically a more casual-formal manner. His brown hair is knotted and matted. His fierce blue eyes like to dwell on things.
Personality: Cocky and sure of himself, he believes he is the best Unemployed born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a wizard, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 6 years.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Mentor. Occupation: Unemployed
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Celestial, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Raymond Yorke, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear white pants and tee shirts. His long red hair reaches down to his waist. His fierce gray eyes like to dwell on things.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised in a plains tribe. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To get a good night's sleep; and seeks redemption
Ideals: Disciplined, Philantrophist. Flaws: Insomniac. Bonds: Nature, Criminal record. Occupation: Bounty Hunter
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: Jade (110 gp).
Richard Rayden, Male Human [Permalink]
Personal [hide]
Description: He wears a tan armored body suit, with a simple green line shooting up and back down. He carries with him a set of clubs, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears his blonde hair up in a very large beehive style do. His hazel eyes dart from person to person to random spaces in the air.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Richard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born to a pair of adventurers, Richard grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has since lost track of the people in his past.
Motivation: He's looking for his big break.
Ideals: Fighting, Optimist. Bonds: Family, Adventurer. Occupation: Sage
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 300 gp. White pearl (100 gp). Citrine (70 gp).
Hunter Northcott, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this southern man has the majority of his body covered in plate. He sports a long golden beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Hunter was born with his mother's beautiful face. Through the years after Hunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Hunter's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Hunter and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Attractive. Occupation: Marshal
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Arnold Addington, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. He has a very tight haircut. His violet eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving He is underhanded and not above using his wealth and body to get others to do his bidding.
History: From birth he was tutored by a cruel and relentless mentor. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion
Ideals: Joker. Bonds: Adventurer, Attractive, Mentor, Nature. Occupation: Apothecary
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
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