Rolf Winchester, Male Human [Permalink]
Personal [hide]
Description: A 6'0" western man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his auburn hair in a flapper bob. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Rolf is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He got into the Architect business at a young age. From there he went from mercenary job to mercenary job. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He has money and likes to spend it; and he wants revenge against goblins
Bonds: Job, Family, Adventurer, Enemies, Rich. Occupation: Architect
Voice: Squeaky
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. 1 Banded mail. 1 Half-Plate. 1 Chain shirt.
Hunter York, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear ponchos typically of a light white in addition to tight pants. His blonde hair is braided into rings. He has green eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Hunter studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and a strong sense of loyalty to human people
Ideals: Gifted. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Server
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 10 (+0) | 12 (+1) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Gilbert Garfield, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair, when down, is lengthy. He wears a mask on his face.
Personality: His tongue was cut out and he uses sign language. Animals are drawn to him, and he is able to talk to them.
History: Gilbert was raised in a hard working conservative environment. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Map Maker job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Rich, Job. Occupation: Map Maker
Voice: Posh accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Everard Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his brown hair in a flapper bob. His eyes are gray and catlike.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also is a firm believer in the manly ideal.
History: Born to a Fortune-teller, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Glassblower.
Motivation: Further expansion of business; and to find somewhere to settle down
Flaws: Antagonistic, Impulsive, Mundane. Bonds: Poor, Job. Occupation: Glassblower
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Malachite (14 gp). Chrysoberyl (150 gp).
John Holton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a red cloak and cross-gartered green stockings. His long auburn hair reaches down to his waist. His blue unseeing eyes seem to look past you.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised in a desert tribe. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business.
Ideals: Passionate. Flaws: Disease, Fearful. Bonds: Job, Nature. Occupation: Shepherd
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Aquan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp. Eye agate (11 gp). Blue quartz (11 gp). 1 Half-Plate. 1 Half-Plate.
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