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NPC Generator

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Advanced [show]


Drogo Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His white hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses divination through singing.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother took him hunting and taught him how to get in the mind of other creatures. He was granted druidic powers by his dying brother.

Motivation: He loathes his own lifestyle; and he is a bit of a kleptomaniac

Ideals: Disciplined, Gifted. Bonds: Attractive, Poor, Nature. Occupation: Brewer

Voice: Uses sign language

Attributes [hide]

Drogo Pinkerton, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 15 (+2)9 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Anthony Crawford, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He typically wears red cloth garments or leather armor. He is an epitome of beauty. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has all his life been fascinated with music.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Courier, but he got bored and became a Adventurer. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Indian accent

Attributes [hide]

Anthony Crawford, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)6 (-2) 11 (+0)12 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Onyx (30 gp). Red spinel (150 gp). Eye agate (15 gp). 1 Minor magic item.


Social Check DCs


William Bradley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear flannel. His red hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to trick people and travel the world for free.

Motivation: He feels the way he acts is they only way to get by in the world; and seeks redemption

Ideals: Impeccable. Flaws: PTSD. Bonds: Immigrant, Criminal record, Poor. Occupation: Fletcher

Voice: Switch between two voices

Attributes [hide]

William Bradley, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 6 (-2)13 (+1) 13 (+1)7 (-2)
Skills Deception +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Theodoric Clive, Male Human [Permalink]

Personal [hide]

Description: He typically wears red cloth garments or leather armor. He carries with him a set of clubs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. He has a dull look in his blue eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a great chef.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. His father took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.

Motivation: Money/treasure.

Ideals: Fighting, Philantrophist, Gifted. Bonds: Rich, Nature. Occupation: Laborer

Voice: Smooth and feminine

Attributes [hide]

Theodoric Clive, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3200 sp.


Social Check DCs


Ernest Chatham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a black poncho over his likewise colored trousers and shirt. His hair, while still mostly brown, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to make almost anything out of random pieces of junk.

History: He was raised in a mountains tribe. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Disciplined, Gifted, Persistence. Bonds: Nature, Adventurer. Occupation: Hunter

Voice: Breathy voice

Attributes [hide]

Ernest Chatham, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)7 (-2) 14 (+2)15 (+2)
Skills Nature +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. A miniature golden chest with tiny emeralds lining the top (170 gp). Gold and topaz bottle stopper cork (300 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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