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NPC Generator

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Advanced [show]


Gerard Snape, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His golden hair is cut short with large spiked bangs in the front. His eyes are a pleasant amber.

Personality: His tongue was cut out and he uses sign language. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was always a brilliant, if unscrupulous mind. Cursed with unlife at a very young age, Gerard has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many drow want him driven away.

Ideals: Logical. Flaws: Disease, Forgetful, Insane. Bonds: Attractive, Poor. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Gerard Snape, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)13 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Kyle Mori, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is cut jaggedly and amateurishly. His brown eyes lackadaisically let the world flow into them.

Personality: Kyle is depressed about a lot of things. He tends to be a nihilist. The war was a terrible time for him, and Kyle does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is a Hag in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and to reunite with his absent mother

Flaws: Depressed. Bonds: Poor, Military, Adventurer, Family. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Kyle Mori, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 17 (+3)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Richard Tyndall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears baggy brown pantaloons and a pastel scarf. His white hair is knotted and matted. His eyes are a pleasant amber.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Philantrophist, Opinionated, Gifted. Bonds: Rich, Family. Occupation: Shoemaker

Voice: growls and snarls, animalistic

Attributes [hide]

Richard Tyndall, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)9 (-1) 5 (-3)11 (+0)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 14000 cp. 2 Holy water. 1 Everburning torch. 6 Acid flasks.


Social Check DCs


Balimaar Myerscough, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irascible and easily irritated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Flaws: Ugly, Insomniac, Antagonistic, Impulsive. Occupation: Interpreter

Voice: Speaks through clenched teeth

Attributes [hide]

Balimaar Myerscough, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 17 (+3)5 (-3) 11 (+0)5 (-3)
Skills Acrobatics +1, Nature -1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Tim Hornsby, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is dressed in earthy colors with a brown and blue handkerchief worn on his left side. His whole body is exceptionally muscular. His long auburn hair reaches down to his waist. He has several tiny amber earrings on each ear.

Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with finding treasure.

History: He comes from a rich eastern family. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and a need for knowledge about a nearby landmark

Bonds: Immigrant, Rich, Attractive, Adventurer, Enemies. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Tim Hornsby, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 4 (-3)10 (+0) 11 (+0)17 (+3)
Skills Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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