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NPC Generator

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Advanced [show]


Randal Peyton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. He has styled his white hair well, parting it to the left. His blue eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Disease, Antagonistic. Bonds: Adventurer, Rich, Criminal record. Occupation: Assassin

Voice: Russian accent

Attributes [hide]

Randal Peyton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Patrick Rodney, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long blonde hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the north

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Disease. Bonds: Military. Occupation: Masseuse

Voice: Sore throat, cough

Attributes [hide]

Patrick Rodney, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic, Gnoll, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Adelard Hadley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is long and unkept. His ears are large.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His religion dominates his actions; and to reunite with his old friends

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Religious, Mentor. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Adelard Hadley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 7 (-2)6 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Shane Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple brown line shooting up and back down, and carries nunchakus. He wears a small hat to cover his moderate length brown hair. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His first spouse was a Sailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has never given up on his painting dream.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Fighting, Joker, Artistic. Bonds: Family. Occupation: Bookbinder

Voice: Stutters

Attributes [hide]

Shane Milton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)12 (+1) 10 (+0)7 (-2)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Frederick Walcott, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, black cloak, he is not a threatening figure. He has wavy black hair. He has amber eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Frederick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in a small mountains village. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Nature, Immigrant. Occupation: Interpreter

Voice: Russian accent

Attributes [hide]

Frederick Walcott, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 12 (+1)16 (+3) 7 (-2)14 (+2)
Skills Medicine +0, Performance +4
Senses Passive Perception 8
Languages Common, Terran, Gnoll, Ignan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 600 sp. 1 Silver holy symbol. 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools.


Social Check DCs

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