Frederick Redfield, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he typically wears red cloth garments or leather armor. His brown hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Further he is a bit of a stoner and is frequently out of it.
History: A powerful necromancer made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many giants want him driven away; and wants a kiss
Ideals: Opinionated. Flaws: Ugly, Addict. Bonds: Mentor. Occupation: Servant
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Kyle Prescott, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his black hair up in a very large beehive style do. His thin eyebrows rest above his beady violet eyes.
Personality: He acts crazy and hedonistic. Further he is a bit of a stoner and is frequently out of it.
History: Gifted from a young age, Kyle studied abroad. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Ugly, Hedonist, Addict. Bonds: Rich. Occupation: Servant
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Malachite (5 gp). Red-brown spinel (140 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Raymond Bentley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has a small bristly mustache and wavy brown hair. He wears crescent spectacles with a black brim.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy, self-centered, vain, and jealous.
History: Raymond was raised in a hard working conservative environment. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He then took over the family business and is one of the better Dyer for hire.
Motivation: To reunite with his absent mother.
Flaws: Shy, Selfish. Bonds: Job, Family. Occupation: Dyer
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. Smoky quartz (70 gp). Zircon (70 gp). 1 Minor magic item.
Gomory Davenport, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has a very tight haircut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He misses his home and complains about the freezing weather, even in summer.
History: He is a Deep Scion in disguise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Athletic, Impeccable. Flaws: Addict. Bonds: Immigrant, Adventurer. Occupation: Courier
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Draconic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Amethyst (90 gp). Hematite (9 gp). Star ruby (400 gp). 1 Minor magic item.
Ernest Wharton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a worn and beaten armor. He keeps his silver hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments
History: Born in the east to a Engraver, Ernest learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Further expansion of business; and a need for knowledge about a nearby landmark
Ideals: Gifted, Persistence. Bonds: Attractive, Job, Adventurer. Occupation: Engraver
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 15000 cp.
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