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Advanced [show]


Randal Presley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears light armors faded through time and improper care, and his gloved hand is found clutching a shield. He has shaved his head bald. His gray eyes are slightly larger than normal.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Randal was born with his father's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Marshal soon after.

Motivation: Meet up once more with his childhood friend.

Bonds: Job, Adventurer, Attractive, Mentor. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Randal Presley, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)8 (-1) 16 (+3)17 (+3)
Skills Medicine +5, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Theobald Burton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears skinny pants and wears a violet and blue robe with the hood down. He wears his white hair up. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. Theobald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Theobald has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: He has decided he is irredeemable; and to get a good night's sleep

Flaws: Addict, Hedonist, Disease, Insomniac. Bonds: Attractive. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theobald Burton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 80 pp. Lapis lazuli (4 gp).


Social Check DCs


Hunter Windsor, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He sports a flattop hair cut. His eyes, though not visible through his cowl, are blue.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Adventurer, Military, Religious. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Hunter Windsor, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)9 (-1) 15 (+2)12 (+1)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Thomas Wheatley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries swords. His silver hair and beard is wavy and long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with finding treasure.

History: Thomas lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their son. He worked as a Jeweler, and he later adopted a second son.

Motivation: An old rival family wants him found; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Adventurer, Family. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Thomas Wheatley, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 5000 cp. Red spinel (120 gp). Freshwater pearl (5 gp).


Social Check DCs


Gunter Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: Stoic and calm, he prefers to meditate than take action. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Criminal record, Family, Job. Occupation: Bricklayer

Voice: Laughs frequently while speaking

Attributes [hide]

Gunter Anderton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)16 (+3) 16 (+3)9 (-1)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Ignan, Aquan, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10 pp. Deep green spinel (50 gp). Pink pearl (50 gp). Jade (50 gp).


Social Check DCs

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