Roland Clayden, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears brown leather gloves, a brown jacket, and tight pants. He is bald on top and has large brown tufts of hair around his ears. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. Some 10 years later his spouse died after the birth of his son. Heartbroken, Roland never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: In love, Immigrant. Occupation: Scribe
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. 4 Alchemist’s fire. 4 Antitoxin. 4 Alchemist’s fire.
Cory Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart from person to person to random spaces in the air.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a ruthless business man, a trait he acquired from his mother.
History: The child of a Marshal, who enjoyed hunting, Cory was taken on many hunting expeditions. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Since then, he has sought to make the best of life.
Motivation: An old rival family wants him found; and to unite with his brother
Ideals: Entrepeneur, Optimist. Bonds: Adventurer, Nature, Family. Occupation: Shepherd
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Bernard Marlee, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears bulky yellow painted plate armor. His whole body is exceptionally muscular. His brown hair is drawn into a tight pony tail with a skull scrunchie. His half smiles and brown eyes are beguiling and draw you in.
Personality: Stoic and calm, he prefers to meditate than take action. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the south his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.
Motivation: He uses money and sex appeal to get what he needs; and to be a bricklayer again
Ideals: Disciplined, Extrovert. Bonds: Immigrant, Attractive, Poor. Occupation: Beggar
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 5000 cp. Citrine (50 gp). Citrine (50 gp).
Cory Compton, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a bastard sword on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Cory was born with his father's beautiful face. In his 14th year, his parents were killed by a gnolls raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A deep hatred of gnolls; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Philantrophist. Bonds: Attractive, Enemies. Occupation: Banker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Cloth of gold vestments (130 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Jeweled anklet (1000 gp). 1 Minor magic item.
William Clayton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy brown pantaloons and a white scarf. His auburn hair is cut short. His green eyes are slightly larger than normal.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to open a new tavern; and he wants to meet his childhood hero
Ideals: Passionate. Bonds: Immigrant, Military, Adventurer, Job. Occupation: Bounty Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1 Banded mail. 1 Masterwork Heavy steel shield. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!