Alex Cromwell, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this southern man wears tight fitting clothing which further accentuates his frame. He wears a wide-brimmed hat to hide his balding. His eyes are gray and he is always smoking a pipe.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a small toy that he constantly fidgets with.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.
Motivation: Wants to work out more often; and seeks redemption
Ideals: Athletic, Opinionated. Flaws: Addict, Disease, Insomniac. Bonds: Attractive. Occupation: Animal Trainer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
Possessions: Just what you see.
Ernest Leighton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear ponchos typically of a light white in addition to tight pants. He wears his hair in dreadlocks. He has gray eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers
Ideals: Athletic, Philantrophist. Bonds: Guardian, Immigrant, Nature, Family. Occupation: Doctor
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Ignan, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2100 sp.
William Barton, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has a small bristly mustache and wavy red hair. His brown unseeing eyes seem to look past you.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy, self-centered, vain, and jealous.
History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, William has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and sabotage a competitor
Ideals: Disciplined. Flaws: Ugly, Disease, Selfish. Occupation: Detective
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 7 (-2) | 6 (-2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +0
Possessions: 2 Smokesticks.
Everard Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy tan suit. His skin is fair and his fingers are delicate and long. He wears his golden hair up. He has a tattooed face.
Personality: Everard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the south to a Carpenter, Everard learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Mayor again; and expand his business
Ideals: Impeccable, Fighting. Bonds: Attractive, Nature, Job, Rich. Occupation: Carpenter
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Fiery yellow corundum (500 gp). Red-brown spinel (100 gp).
Nicholas Hornsby, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. He sports a long golden beard, and similarly colored long hair. He wears large thick round spectacles.
Personality: While he acts the brute, he is far gentler than he would appear. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Nicholas was raised in a hard working conservative environment. While studying, he fell in love. They married and had a son. He has worked as a Brewer like his mother before him.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, In love, Criminal record. Occupation: Brewer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
