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NPC Generator

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Charles Home, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. His hair is silver and very short. His eyes are blue and beady.

Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.

History: His father raised him in a mountain cabin. Charles was born on a far northern forest where he grew up under the tutelage of his mother, an expert Hunter. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he is compelled to act according to his religious beliefs

Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Poor, Nature, Immigrant. Occupation: Hunter

Voice: Irish accent

Attributes [hide]

Charles Home, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)8 (-1) 14 (+2)9 (-1)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1 Darkwood Shield.


Social Check DCs


John Haley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is portly but not overly obese. His chestnut hair and beard is wavy and long. This blue eyed northerner is not easily forgotten.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture.

Ideals: Opinionated. Flaws: Insane, Disease. Bonds: Criminal record. Occupation: Gardener

Voice: Speaks with back of mouth

Attributes [hide]

John Haley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)14 (+2) 14 (+2)17 (+3)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Coral (150 gp). Black pearl (900 gp). Freshwater pearl (5 gp). 1 Masterwork Common Melee.


Social Check DCs


Arnold Beverly, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting clothing which further accentuates his frame. With a patchy blonde beard and wild blonde hair. His gray eyes are slightly larger than normal.

Personality: He will rave to anyone who will listen. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Insane, Fearful. Bonds: Attractive, Adventurer, Job. Occupation: Gardener

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Arnold Beverly, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)11 (+0) 12 (+1)9 (-1)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 20 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Gladstone, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a grey vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his grey boots flare out at the collars. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are hazel and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north, but his parents moved at a very young age to the south. Over the years he perfected his riding and shooting skills. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor

Ideals: Athletic. Bonds: Immigrant, Nature, Job, Adventurer. Occupation: Stylist

Voice: German accent

Attributes [hide]

Bertram Gladstone, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)12 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerard Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a violet suit, blue shirt, and grey tie and is in decent physical shape. He has moderate length white hair. His blue eyes peer out from beneath his top violet hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a small toy that he constantly fidgets with.

History: Gerard was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Gerard was left his father's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To clean up the streets; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Addict. Bonds: Job, Military, Guardian. Occupation: Bricklayer

Voice: Voice breaks

Attributes [hide]

Gerard Winterbourne, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp.


Social Check DCs

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