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Advanced [show]


Kyle Ashley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a white vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his white boots flare out at the collars. His chestnut hair, when down, is lengthy. He is baby faced.

Personality: Eccentric and domineering, Kyle will drive conversation. He is a very good compulsive liar and kleptomaniac.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 15 years.

Motivation: To share knowledge with the world; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Extrovert, Logical. Bonds: Criminal record, Rich, Job. Occupation: Bellfounder

Voice: Speaks in third person

Attributes [hide]

Kyle Ashley, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)9 (-1) 16 (+3)11 (+0)
Skills Animal Handling +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Henry Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. He has a very tight haircut. He is baby faced.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Passionate. Flaws: Fearful, Disease. Bonds: Poor, Adventurer. Occupation: Carpenter

Voice: Shortens vowels

Attributes [hide]

Henry Wordsworth, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Medicine +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Malachite (10 gp).


Social Check DCs


Richard Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He is physically well-built. His chestnut hair is knotted and matted. This brown eyed southerner is not easily forgotten.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Priest arts, while his mother instructed him in etiquette, music and courtly manner. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and he uses money and sex appeal to get what he needs

Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Military. Occupation: Priest

Voice: Dutch accent

Attributes [hide]

Richard Tinley, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 12 (+1)17 (+3)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Bernard Tinley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light brown in addition to tight pants. His moppish silver hair is in a traditional bowl cut. His thin eyebrows rest above his beady green eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Disease, Impulsive. Bonds: Immigrant, Adventurer. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Bernard Tinley, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)5 (-3) 16 (+3)11 (+0)
Skills Athletics +2, Investigation -1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Gold and topaz bottle stopper cork (400 gp). Gold dragon comb with red garnet eye (400 gp).


Social Check DCs


Guy Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is unkempt and raggedy. His eyes are gray.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Guy lived on a farm with his father, near the main road leading to a nearby town. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Poor, Family. Occupation: Detective

Voice: Loud with bravado

Attributes [hide]

Guy Sherwood, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 3 (-4)8 (-1)
Skills Acrobatics +4, History +3
Senses Passive Perception 6
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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