Aldous Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is braided into rings. His eyes are likewise violet.
Personality: While he acts the brute, he is far gentler than he would appear. A true patriot, Aldous would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Aldous hails from a village terrorized by illithids. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by illithids. Aldous was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He wants nothing more than to rejoin the army; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Fighting. Bonds: Attractive, Military, Enemies, Rich. Occupation: Barkeep
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Draconic, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Gerald Skelton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a brown coat over a grey low-cut shirt, and a Stetson hat upon his head. He keeps his long red hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy, self-centered, vain, and jealous.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He wants nothing more than to rejoin the army; and he's looking for his big break
Ideals: Opinionated, Artistic. Flaws: Selfish. Bonds: Adventurer, Military. Occupation: Courier
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 1900 sp.
Robert Garrick, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a yellow vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His blonde hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not trust anyone and sleeps with one eye open.
History: Robert hails from a village terrorized by drow. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He now owns his own business.
Motivation: He is not mentally stable, and does not behave rationally; and someone believes him a fraud
Ideals: Joker. Flaws: Insomniac, Insane. Bonds: Enemies, Job. Occupation: Scribe
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 6 (-2) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1600 sp. 1 Half-Plate.
Hubert Perry, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears bulky blue painted plate armor. His chestnut hair is thinning but still full. His face is scarred and worn.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses divination through singing.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His childhood dream was to be a Navigator, but he was a colossal failure. He then took over the family business and is one of the better Beggar for hire.
Motivation: Expand his business; and to be a navigator again
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Religious, Job. Occupation: Beggar
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 25000 sp. 1 Minor magic item.
Manfred Yorke, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is renowned for his bright blue suits and hats and is in decent physical shape. He wears a broad hat to cover his moderate length white hair. His fierce green eyes like to dwell on things.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with his god.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Manfred took refuge in the ruined castle and found the beat up longsword and armor he uses now. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Flaws: Mundane. Bonds: Job, Religious, Nature. Occupation: Bowyer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Aquan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Solid gold idol (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!
