Anthony Oakes, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears light armors faded through time and improper care. He has a long white beard with little hanging trinkets. His amber eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Anthony was born with his father's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he feels threatened by others
Flaws: Shy, Fearful. Bonds: Attractive, Adventurer. Occupation: Map Maker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork studded leather. 1 Half-Plate.
Aldous Brixton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears silk and lounges about seductively. His right leg appears badly burned and disfigured. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.
Personality: Prone to second guessing himself, he comes off as nervous. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in a small island village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Architect for hire.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Shy. Bonds: Attractive, Job, Nature. Occupation: Architect
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Minor magic item.
Theodoric Gentry, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He tends to wear a green poncho over his likewise colored trousers and shirt. He wears a deerstalker hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with finding treasure.
History: Born in a small village he learned the ways of the warrior from his mother. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Bonds: Attractive, Adventurer. Occupation: Carter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp.
Guy York, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears a red cloak and cross-gartered white stockings. His hair is white and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: His tongue was cut out and he uses sign language. He feeds upon the attention of others.
History: Guy was born with his mother's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Disease. Bonds: Attractive, Adventurer, Enemies, Job. Occupation: Marshal
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. White pearl (50 gp). Black pearl (900 gp). Sard (60 gp). 1 Masterwork studded leather.
Gunter Weld, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. He keeps his long brown hair kept up in a rat tail. He is baby faced.
Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He also has developed a complete distrust of the Carpenter profession.
History: He was born to loving parents in a slum to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 4 years.
Motivation: Further expansion of business; and he feels kind of lost in life
Flaws: Depressed. Bonds: Attractive, Immigrant, Job, Poor. Occupation: Locksmith
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 8 (-1) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


