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NPC Generator

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Advanced [show]


Drogo Everly, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. His hair is silver and very short. His brown eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now travels the world, in search of power and loot.

Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Nature, Adventurer, Job. Occupation: Weaver

Voice: Mousy voice

Attributes [hide]

Drogo Everly, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)18 (+4) 14 (+2)11 (+0)
Skills History +6, Performance +2
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 15000 cp. Peridot (30 gp). Deep blue spinel (500 gp).


Social Check DCs


Rolf Norton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with Stetson hat. He wears his red hair up in a very large beehive style do. His fierce brown eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He always tries to repair and not replace. It was this mentality that drove him into the Slave Trader business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To be a Hunter again; and to end his boredom

Ideals: Optimist, Persistence. Flaws: Mundane. Bonds: Rich, Job. Occupation: Slave Trader

Voice: growls and snarls, animalistic

Attributes [hide]

Rolf Norton, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)9 (-1) 13 (+1)18 (+4)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Patrick Darby, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his brown hair in a flapper bob. His ears are large.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family; and wants to raise his children well

Flaws: Ugly, Shy, Disease. Bonds: Family. Occupation: Junk Dealer

Voice: Low and grunting

Attributes [hide]

Patrick Darby, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)12 (+1) 12 (+1)7 (-2)
Skills Deception +0, History +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Robert Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His chestnut hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. He worked as a nervous Scribe and found it very stressful. He now owns his own business.

Motivation: To be a Assassin again; and to share knowledge with the world

Ideals: Logical. Flaws: Insomniac, Shy. Bonds: Adventurer, Job. Occupation: Scribe

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Robert Braxton, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)10 (+0) 5 (-3)13 (+1)
Skills Animal Handling -1, Persuasion +3
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Small steel mirror. 1 Masterwork Artisan’s tools.


Social Check DCs


Conrad Quinton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His wide-brimmed hat is riddled with cuts and holes. He has a dull look in his violet eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the north to a Mayor, Conrad learned a great deal about his mother's area of expertise. Conrad was born on a far northern forest where he grew up under the tutelage of his mother, an expert Mayor. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to open a new tavern; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Secretive. Bonds: Job, Immigrant. Occupation: Mayor

Voice: Pronounces O like U

Attributes [hide]

Conrad Quinton, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 12 (+1)9 (-1)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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