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Advanced [show]


Hubert Kendal, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tattered old clothes. He has moderate length red hair. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Apothecary again; and to prove his worth to the world

Flaws: Ugly, Antagonistic, Impulsive, Disease. Bonds: Job. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Hubert Kendal, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)7 (-2) 14 (+2)16 (+3)
Skills Nature +0, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 27000 cp.


Social Check DCs


Theobald Bradford, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this eastern man dresses in collared shirts and wears a proper scarf over his head. His red hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 9 years.

Motivation: Sabotage a competitor.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Shoemaker

Voice: Slurs words

Attributes [hide]

Theobald Bradford, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)16 (+3) 13 (+1)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Ignan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. Hematite (16 gp). Tiger eye turquoise (16 gp). 1 Minor magic item.


Social Check DCs


Balimaar Tindall, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in an above average manner. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. He has several tiny topaz earrings on each ear.

Personality: He is overprotective of those who hire his services. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). After months of barely getting by, Balimaar managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Bonds: Attractive, Rich, Guardian, Adventurer, Criminal record. Occupation: Barber

Voice: Rhymes sentences (sorry)

Attributes [hide]

Balimaar Tindall, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)15 (+2) 12 (+1)14 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Percival Alton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a simple black robe with brown stripes complete with hood. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with a lost civilization.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: To reunite with his old friends; and regain custody of his daughter

Flaws: Ugly, Disease, Insomniac. Bonds: Family, Adventurer. Occupation: Armorer

Voice: Stutters

Attributes [hide]

Percival Alton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)12 (+1) 8 (-1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Gunter Weston, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tight fitting tan shirt and pants. His hair is always cut to a buzz. His eyes are gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Miner but believes his peers are too gung-ho.

History: Gunter was born the youngest of three triplets. One day when Gunter was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Gunter was heart-stricken from the event, and his father started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son.

Ideals: Philantrophist, Pacifist. Flaws: Antagonistic, PTSD. Bonds: Family. Occupation: Miner

Voice: Soothing and warm

Attributes [hide]

Gunter Weston, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)7 (-2) 10 (+0)9 (-1)
Skills Investigation +0, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs

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