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NPC Generator

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Advanced [show]


Arnold Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has dyed his greying black hair a little too much giving a sharp black color. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to loving parents in a slum to the west. His first spouse was a Interpreter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his son; and wants to raise his children well

Flaws: Shy, Fearful. Bonds: Attractive, Poor, Family. Occupation: Fletcher

Voice: Old thin voice

Attributes [hide]

Arnold Winthrop, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 16 (+3)17 (+3)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 31000 sp. Eye agate (11 gp). Alexandrite (1000 gp). Black pearl (1000 gp). Chalcedony (50 gp). 1 Average lock.


Social Check DCs


Bernard Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: He comes from a rich eastern family. After coming to the age of reason, Bernard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Persistence, Gifted. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Bernard Chatham, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)15 (+2) 7 (-2)17 (+3)
Skills Athletics +2, Nature +4
Senses Passive Perception 8
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 2000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Geoffrey Woods, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His right hand appears badly burned and disfigured. He has done his best to style his red hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Geoffrey has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and several ex partners dislike his way of doing things and want revenge

Flaws: Insomniac, Disease, Hedonist. Bonds: Poor. Occupation: Bookbinder

Voice: Old Prospector

Attributes [hide]

Geoffrey Woods, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1100 sp.


Social Check DCs


Ernest Ansley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. His eyes are hazel and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Disciplined, Philantrophist. Flaws: Fearful. Bonds: Immigrant, Family. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Ernest Ansley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)17 (+3) 15 (+2)10 (+0)
Skills Intimidation +2, Nature +5
Senses Passive Perception 12
Languages Common, Giant, Aquan, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp. Brown-green garnet (50 gp). Onyx (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alex Bradly, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a pastel coat over a tan low-cut shirt, and a Stetson hat upon his head. His hair is always cut to a buzz. His eyes are likewise hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He has set out to sabotage the competition.

Motivation: To be a Stableman again; and further expansion of business

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Religious, Job. Occupation: Sage

Voice: Uses sign language

Attributes [hide]

Alex Bradly, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 6 (-2)16 (+3)
Skills Nature +4, Performance +5
Senses Passive Perception 8
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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