Raymond Remington, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is dressed in earthy colors with a green and brown handkerchief worn on his right side. His tied-back hair is brown. His eyes, though not visible through his cowl, are amber.
Personality: He is overprotective of those who hire his services. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in a small desert village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Entrepeneur, Fighting. Bonds: Guardian, Nature, Criminal record. Occupation: Barber
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2100 sp.
Theodoric Asheton, Male Human [Permalink]
Personal [hide]
Description: This eastern man is renowned for his bright black suits and hats. His clothes are grease stained in places. His red hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are green.
Personality: While he acts the brute, he is far gentler than he would appear. He is frequently practicing swordplay.
History: He got into the Cartwright business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Theodoric grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theodoric. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Expand his business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Bonds: Poor, Immigrant, Military, Job, Criminal record. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 10 (+0) | 17 (+3) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2100 sp. 1 Masterwork Common Melee.
Simon Thackeray, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears just a yellow suit. He has moderate length auburn hair. He is baby faced.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Flattery will make him almost putty in your hands.
History: Born in the south to a Actor, Simon learned a great deal about his father's area of expertise. Simon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Simon decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now owns his own business.
Motivation: He feels threatened by others; and balancing his hectic life and new actor responsibilities is difficult
Flaws: Disease, Selfish, Fearful. Bonds: Job, Criminal record. Occupation: Actor
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Godfrey Clayton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He wears rags and sports a simple walking cane. With bright black hair and a scraggly beard. His green eyes dart from person to person.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Godfrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He inherited the family business which he has now maintained for 7 years.
Motivation: Wants to work out more often; and expand his business
Ideals: Athletic. Flaws: Hedonist. Bonds: Poor, Job, Adventurer. Occupation: Farmer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Rolf Cason, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear white tank tops with yellow pants. He has wavy blonde hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He exudes charisma. He is a tour de force of persuasion. Around other people he will do his best to conceal his emotions and appear jolly.
History: He got into the Mayor business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Mayor. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: To reunite with his old friends; and someone believes him a fraud
Flaws: Shy. Bonds: Attractive, Job, Enemies, Adventurer. Occupation: Mayor
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 6 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon.
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