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NPC Generator

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Patrick Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long brown hair reaches down to his waist. His eyes are likewise blue.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent father; and a need for knowledge about a nearby landmark

Ideals: Optimist. Bonds: Rich, Guardian, Nature, Family, Adventurer. Occupation: Mercenary

Voice: Speaks with squeezed throat

Attributes [hide]

Patrick Eastaughffe, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Athletics +5, History +4
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Arnold Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries a battered ceremonial dagger and tarnished greataxe as well. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He speaks before he thinks and is too direct. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To prove his worth to the world; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Sage

Voice: Deep voice with rolling R's

Attributes [hide]

Arnold Dalton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Kyle Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, typically a more casual-formal manner. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: This man loves music and to teach people music more than just about anything. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his music dream.

Motivation: He has a rivalry with the Church that dominates his actions; and to prove his worth to the world

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Religious, Mentor. Occupation: Map Maker

Voice: Dark and ominous

Attributes [hide]

Kyle Birkenhead, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)17 (+3) 10 (+0)11 (+0)
Skills Investigation +5, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Halfling, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 20000 sp.


Social Check DCs


Trym Ramsay, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a tight blue one piece outfit complete with pants, hood, and a cape and is in decent physical shape. His blonde hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He is a Metallic Dragon in disguise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. In the meantime he has taken over work as a Stableman and occasionally as a mercenary.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a stableman and was forced into it by his family

Ideals: Impeccable. Flaws: Impulsive. Bonds: Job, Adventurer, Family. Occupation: Stableman

Voice: Farmer accent

Attributes [hide]

Trym Ramsay, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)10 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Balimaar Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear flannel. His long black hair is drawn into a two foot long braid. His violet eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy and tries to find solutions quickly.

History: The child of a Detective, who enjoyed hunting, Balimaar was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Disease, Lazy, Ugly. Bonds: Nature, Rich. Occupation: Shepherd

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Balimaar Eastaughffe, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)16 (+3) 15 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Celestial, Undercommon, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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