Simon Marlowe, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length blonde hair. His violet unseeing eyes seem to look past you.
Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Hunter profession.
History: Born in the south his family was never financially stable. A gifted student he started as a Hunter, but he got bored and became a Assassin. He became a Assassin soon after.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult.
Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Assassin
Voice: Whispers
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 100 gp. 1 Masterwork Light wooden shield. 1 Breastplate.
Cory Shelley, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a cross on it. His hair, while still mostly golden, has prominent grey streaks. He wears large thick round spectacles.
Personality: This man loves singing and to teach people singing more than just about anything. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Insane, PTSD. Bonds: Criminal record, Adventurer. Occupation: Ruler
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee.
Heward Willoughby, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He wears a Stetson hat to cover his moderate length auburn hair. His skin is flawless and his violet eyes scan people very quickly.
Personality: Always inclined to offer people food he seems plenty friendly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it; and he is terrified, and will act out of fear
Ideals: Philantrophist, Extrovert. Bonds: Attractive, Nature, Immigrant. Occupation: Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Undercommon, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Gerard Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This western man does not wear sleeves and tends to eschew shirts when he can avoid it. His clothes are grease stained in places. His hair is chestnut and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is mildly Human supremacist, though he does not identify as such. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: When he was but 3 years old his parents immigrated from the west. He worked as a nervous Shipwright and found it very stressful. He has achieved small success as a Shipwright.
Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and further expansion of business
Flaws: Racist, Hedonist. Bonds: Poor, Immigrant, Job. Occupation: Shipwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Chrysoprase (50 gp).
Gerald Alby, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a faded coat and loose pants complete with Stetson hat. His hair is golden and curly. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Gerald will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Doesn't want to be a Masseuse and was forced into it by his family.
Ideals: Extrovert. Bonds: Rich, Family, Adventurer. Occupation: Masseuse
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!