Roger Hale, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He is typically in his Detective uniform. He has a hunchback. His brown hair is lengthy. His hazel eyes dart from person to person.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to make almost anything out of random pieces of junk.
History: He got into the Detective business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roger grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roger. He's also a talented Brewer, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Criminal record. Occupation: Detective
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Banded mail. 1 Chain shirt.
Heward Pickering, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears just a pastel suit. His black hair is knotted and matted. This amber eyed westerner is not easily forgotten.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Bricklayer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father
Flaws: Terse, Shy. Bonds: Job, Family. Occupation: Bricklayer
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 30 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Randal Westbrook, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a very tight haircut. He has several tiny emerald earrings on each ear.
Personality: Overbrimming with self-confidence, Randal isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal poetry training, and achieved minor success. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels the way he acts is they only way to get by in the world; and expand his business
Ideals: Impeccable, Gifted, Artistic. Bonds: Rich, Job. Occupation: Guard
Voice: French accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Patrick Lindsey, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear blue clothing when he does not wear armor. He wears his black hair up in a very large beehive style do. His eyes are a pleasant violet.
Personality: He acts crazy and hedonistic. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the east, but his parents moved at a very young age to the north. His father was a soldier and died while he was still young. Patrick was left his father's suit of armor and trained in its use and care. He left for the east, certain he would find work there.
Motivation: Wants to raise his children well; and to unite with his brother
Ideals: Joker. Flaws: Hedonist. Bonds: Immigrant, Military, Family. Occupation: Farmer
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. Brass mug with jade inlays (600 gp).
Dustin Axton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears blue painted combat armor at almost all times. He wears his white hair down. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of western immigrants he idolized his father. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the west, certain he would find work there.
Motivation: Doesn't want to be a Banker and was forced into it by his family.
Ideals: Philantrophist. Flaws: Racist. Bonds: Immigrant, Family. Occupation: Banker
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Infernal, Celestial, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
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